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Cult of the Lamb

VERSION(S) REVIEWED: PC (STEAM)

Written & Edited by: Eria & Prof. Purble

Published: 24th, July, 2023

Introduction

“Praise the Lamb, conduit to great power, promised liberator of the One Who Waits below.”

 

What if the Lamb wasn't the sacrifice for a cult but instead its bahh-evolent leader? Well, we don’t have to imagine what it would look like because Australian indie developer Massive Monster has made this idea a reality. Cult of the Lamb is a top-down perspective roguelike with base-building elements.

 

The game ran flawlessly at 1440p@144fps with max settings on my Ryzen 5 3600, RTX 3060 and 16GB Ram.


 

The game took a little over 11 hours to complete, and I ended up collecting around 90% of all the items.

Story

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“Yet sacrificial beast, take heed; for a Crown cannot sit upon two brows”

 

The start of the game takes place with you being a helpless lamb, tied up and forced to walk upwards to a ceremony held by the four Bishops of the old way. In order from left to right, their names are Leshy, Heket, Kallamar, and lastly, Shamura.

 

The Bishops hold these rituals to keep ‘The One Who Waits’ bound for all of eternity. The condition is that sacrifices must be made to keep them from rising. Unfortunately, you are the last one to complete the ritual. The four bishops begin to speak, and demand that you kneel before them. 

 

The last thing the Lamb sees is the axe bearing down upon them. Knowing their fate is sealed, they close their eyes, fearing for the worst. After some time passes however, the Lamb opens their eyes to find themself strangely, yet relieved to be alive within an unknown location. 

 

Curious, the Lamb walks ahead, only to find ‘The One Who Waits’, who informs that the ritual had failed and has brought them straight to him instead. He presents the Lamb with an option to act as his vessel and asks you to kill the Bishops that imprisoned him, so he can set himself free. 

 

Upon agreeing, the Lamb is granted the ability to start a cult and gain demonic powers, including immunity from death. As he is sent back to where he was supposedly killed, he puts on a red hat, draws a  sword, and immediately starts getting to work.

Gameplay

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“Death is of little consequence. Rise once more, vessel of mine. It matters not how many times you are struck down. The Cult shall continue to grow.”

 

After a small tutorial, you can choose your difficulty for the game from Easy, all the way to Very Hard. The penalty for dying on a Crusade is losing items, and the amount is dependent based on the difficulty chosen. Thankfully, the difficulty can be changed at any time.

 

The game is divided into two very distinct parts: Crusades and Base-building.

 

Crusade runs follow a typical roguelike dungeon explorer. You can move the Lamb in all directions, along with being able to roll to dodge enemy attacks. Before every run, you are given a random weapon and curse ability. Both of these items have levels to them and as you progress through a crusade, higher-level randomised items may spawn with improved stats. As you progress throughout the game and level up, new variants of both weapons and curses will be unlocked, allowing more variety to spice up the generated Crusade runs. 

 

The amount of rooms generated for each run is done via a random seed generator. There are certain things to be mindful of while on a Crusade though, such as what to expect to encounter while on your journey. This can be ascertained from the map, which appears at the start and end of each area and shows any unique rooms that have been made, along with more resources of a particular item, an extra follower, or simply a standard room. Also, be wary of room modifiers that change certain conditions throughout the run, such as taking double damage, but the enemies health is halved. Other examples are enemies dropping poisonous traps upon death, or temporarily losing some health in exchange for something else. A skull icon on the map indicates where either the mini-boss or one of the Bishops are.

 

Once the final boss of the run has been defeated, you can return to the area you previously cleared, and a new choice will appear. You can choose to either go on longer Crusades, allowing you to fight all of the mini-bosses again endlessly or, you can choose the option to destroy the statue of the Bishop that you just encountered for a chance to fight them again. 

 

Growing your cult is an essential aspect of the game. As you progress, you will gain more followers to your cult, but be wary of deserters as it’ll take more than worshipping to keep their loyalty to you. 

 

You must take care of your followers by managing three aspects to ensure survival: hunger, faith, and hygiene. Managing these is easy, but the consequences for failing any of these are severe. Followers who become hungry or sick will die if no action is taken.

 

Faith is one of the most important factors you want to keep up with your followers. There are  a number of ways it can go down, from members dying of old age, starving of food or you dying during Crusade runs. If nothing isn’t done to prevent this, other traitors may attempt to convince others to abandon the cult altogether. If you end up with zero followers, you will not revive upon death. As long as you keep your cult members happy, well fed and perform rituals, you’ll be on the right path to success.

 

You can perform sermons daily to increase Faith and declare new Doctrines provided you have the required item. Each Doctrine can give your Cult either a trait or a ritual, and you are given two options to choose from, but I found the game does a poor job of explaining these, as at no point does it tell you that the choice you make is permanent, locking you out of the other option. 

 

You can place structures and decorations within the base by placing them down onto a diamond grid system. With the right building materials and coin, you can build shelters for your followers, cooking stations, statue monuments and even a Temple for rituals; however, it was very frustrating when trying to place something in a specific spot would snap to a grid space either above or to the side of where I intended to place it. Using a mouse did help reduce the amount of aggressiveness of the grid from snapping structures into place, but it was still an annoying ordeal nonetheless.

 

Last but not least, there is the dice game, which can be played for a chance to get more coins, or just for fun with no consequences. This is very RNG based, but the main goal is to score the most points overall. There are a number of strategies you can attempt, such as destroying your opponents dice if you roll the same number as theirs. You can even score bonus multipliers by placing your dice in the same squares. Careful consideration and thinking ahead will lead you to a swift victory.

Presentation

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"This hallowed ground which once was mine, is now yours. This crumbling ruin is to be the site of your new Cult. We have much to do”

 

I can’t talk about the solid presentation of this game without praising the animations. All of the characters have an adorable charm to them. I love their cute bobble heads and the dynamic transformations of the Bishops are executed to perfection. 

 

The music harmonises and can amplify what is currently happening in the game from deep and sinister choir chats with random notes being played in minor keys for rituals and sermons to soft upbeat instruments playing while at your base, making it feel like a happy paradise.

 

The game even features a day and night cycle. During the night, your followers will go to sleep and during the day they can work for you. While you can still do things yourself, you can choose to wake cult members up anyway to help you out, although they will express their frustration at you for the ordeal. You can even speed up time via meditating.

 

The environments in Crusade runs have also been packed to the brim with detail. There is Leshy’s domain, a dense woodland gleaming with flora. Heket’s area features decaying foliage and mushrooms as tall as trees. Even the day and night cycle is present, which really helps bring these places to life.

 

Within the menus option, there are settings for accessibility, from reducing the flashing lights, to even giving the option for Open Dyslexic font. This is not only great for those who suffer epilepsy but to others like myself who greatly appreciate the dyslexic font option. There are also options for reducing the button mashing or holding buttons down to perform actions such as cooking and fishing.

Final Verdict

This game captivated me at nearly every point! The slow introduction of lore was brilliant, and the difficulty felt just right, allowing me to enjoy the pleasure of taking my time with it and appreciating all this game had to offer.

 

During the writing of this review, a new major update has added several new things, such as

new combat moves, relics items, post-game content and some quality of life improvements and more accessibility options for more to enjoy.

 

I absolutely loved this game, and can easily recommend it to anyone who enjoys rouge-likes and cutesy cartoonish animals.

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